New version with speedup optimization in software render.
Timedemo values (timedemo 1;) on 1366x768:
- map demo1.dm2 = 27.1 fps (+12% improve)
- map demo2.dm2 = 25.5 fps (+13% improve)
- map demo1.dm2 = 24.2 fps (+0% not changed)
- map demo2.dm2 = 22.5 fps (+0% not changed)
- map demo1.dm2 = 24.2 fps (+1% improve)
- map demo2.dm2 = 22.5 fps (+1% improve)
- map demo1.dm2 = 23.8 fps
- map demo2.dm2 = 22.0 fps
Full list of changes:
Quake II 7.21 to 7.30:
- Removed support for SDL 1.2.
- Removed static dependencies to libogg, libvorbis and libz.
- Fixed several bugs regarding render- and fullscreen switch.
- A lot of fixes and improvements to the software renderer. It's now able to render the whole game without artifacts and much faster than before. (by Denis Pauk)
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