New version of yquake2 with restored soft render and haptic feedback with 3d direction based on source position. And many other fixes...
- Add the soft renderer back. This feature is considered experimental. The porting of the old soft renderer code to SDL and it's cleanup were done by Denis Pauk.
- Rename several cvars to be consistent across different renderers. The configuration file will be converted at the first start, when an old cvar name is used a message is printed.
- Make the client unicode compatible. Yamagi Quake II can now be installed into pathes with unicode characters in it. On Windows the user name of the current account may contain unicode characters. As a side effect the game can run on ReFS volumes. While '+set basedir' is still supported, the unicode compatible '-datadir' should be used.
- Another round of timing fixes. The game is now capable of holding the requestes or vsync framerate even on slow machines and with problematic GL drivers.
- Fix server side mod handling, their configs are now saved to the correct directories and the configs are reexeced at mod startup.
- Add the soft renderer back. This feature is considered experimental. The porting of the old soft renderer code to SDL and it's cleanup were done by Denis Pauk.
- Rename several cvars to be consistent across different renderers. The configuration file will be converted at the first start, when an old cvar name is used a message is printed.
- Rename several cvars to be consistent across different renderers. The configuration file will be converted at the first start, when an old cvar name is used a message is printed.
- Make the client unicode compatible. Yamagi Quake II can now be installed into pathes with unicode characters in it. On Windows the user name of the current account may contain unicode characters. As a side effect the game can run on ReFS volumes. While '+set basedir' is still supported, the unicode compatible '-datadir' should be used.
- Make the client unicode compatible. Yamagi Quake II can now be installed into pathes with unicode characters in it. On Windows the user name of the current account may contain unicode characters. As a side effect the game can run on ReFS volumes. While '+set basedir' is still supported, the unicode compatible '-datadir' should be used.
- Another round of timing fixes. The game is now capable of holding the requestes or vsync framerate even on slow machines and with problematic GL drivers.
- Another round of timing fixes. The game is now capable of holding the requestes or vsync framerate even on slow machines and with problematic GL drivers.
- Fix server side mod handling, their configs are now saved to the correct directories and the configs are reexeced at mod startup.
- Fix server side mod handling, their configs are now saved to the correct directories and the configs are reexeced at mod startup.